Social costs of gambling to Victoria 2023 | Department of Justice and Community Safety Victoria
Browne M, Tulloch C, Rawat V, Dellosa G, Russell AMT, Hing
N, Rockloff M and Doran C
State Government of Victoria, Melbourne, June 2025.
Summary
The study adopted a public health approach, examining costs associated with gambling problems across the broad spectrum of severity (low to high). It includes estimates of the tangible and intangible costs of gambling harm to Victoria associated with all gambling forms, including illegal offshore wagering. It also considers the significant impact of gambling harm on affected others such as family members and friends, as well as the wider community.
The estimated $14.1 billion costs associated with gambling harm were categorised as follows:
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$5.2 billion: financial impacts, such as higher-than-average spending and bankruptcy
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$3.3 billion: emotional and psychological harm to a person who gambles, for example, depression, suicide attempts and fatalities
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$2.5 billion: relationships and family, for example, divorce or separation, violence and the impact of suicide on affected others
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$1.5 billion: productivity loss and work or study impacts, including impaired performance, job loss, absenteeism
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$1.3 billion: costs to the Victorian and local governments, including the health, mental health and human services systems, policy, regulation, and research costs
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$289.4 million: crime, including costs to corrections, court and police systems
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$3.2 million: costs to non-profit organisations
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$1.5 million: costs to the federal government
The figure of $14.1 billion compares to a previous estimate of $7 billion for 2014-15 ($10.5 billion after accounting for subsequent inflation and population growth). Aside from inflation, the higher cost mainly reflects an increase in spending by people at risk of harm compared to those who gamble without experiencing harm.
This increase occurred alongside declining participation in gambling, suggesting an intensification effect since 2014, where higher gambling spend is concentrated among fewer players, especially on electronic gaming machines, wagering and casino table games.
Research at a glance
The social costs of gambling to Victoria, 20231
About the report
This study sought to quantify the cost of gambling harm to Victoria in financial terms.
The researchers used data from the 2023 Victorian population gambling and health study,2 supplemented by a range of other data sources to estimate costs for the 2022-23 financial year.
The study is a follow-up to a previous study that found a total cost of $7 billion in 2014-153 (around $10.5 billion after adjusting for inflation and population growth.
Key findings
The total cost of gambling to Victoria in 2022-23 was estimated to be $14.1 billion
The researchers categorised the costs as follows:
· $5.2 billion: financial impacts, such as excess spending4 and bankruptcy
· $3.3 billion: emotional and psychological harm to people who gamble, for example, depression, suicide attempts and fatalities
· $2.5 billion: relationships and family, for example, divorce/separation, violence, impacts of suicide on affected others
· $1.5 billion: productivity loss and work/study impacts, including impaired performance, job loss, absenteeism
·
$1.3 billion:
costs to the Victorian Government and local governments,
including the
health and
human
services
systems, the
mental
health
sector, and
policy,
regulation, and research costs
· $289.4 million: crime, including costs to corrections, court and police systems
· $3.2 million: costs to non-profit organisations
· $1.5 million: costs to the Federal Government.
The biggest change in costs from 2014-15 was financial impacts, in particular excess spending
In 2022-23, $5.2 billion in costs was attributed to financial impacts of gambling, up from $2.0 billion (adjusted for inflation and population growth) in 2014-15. The vast majority of this cost ($4.8 billion) was due to excess spending by people who gamble.
This increase occurred despite declining participation in gambling, suggesting an intensification effect since 2014, in which higher gambling spend is concentrated among fewer players losing larger amounts.
Losses are heavily concentrated among EGM and wagering users, and those experiencing the most severe levels of harm
· Electronic gaming machines (EGMs) and wagering (race and sports betting) products account for over 80% of gambler losses in Victoria:
- Approximately 46% of losses come from EGMs and 35% from wagering.
- While a much higher proportion of Victorians gamble on lotteries and scratchies, only around 10% of losses come from these products.
·
Two-thirds
(67%) of
losses on
EGMs come
from those
classified
as problem
gamblers by the Problem Gambling Severity Index (PGSI),
for casino table games the
figure is 59%, for wagering 50% and Keno 45%.
- By contrast, only 5% of losses on lotteries and scratchies come from those classified as problem gamblers by the PGSI.
Costs to health and wellbeing were distributed more among those experiencing less severe levels of harm
The health-related quality of life (HRQoL) impacts to people who gamble were estimated to be $3.0 billion, with most of this cost attributable to those experiencing between one and 3 of the 10 types of harm assessed.
Thus, in contrast to expenditure, for which the vast majority of aggregate cost was borne by those experiencing severe gambling harm, the higher prevalence of those experiencing lower levels of harm outweighed this impact on a population level.
This suggests that interventions and strategies that address both severe gambling harm and the larger number of individuals experiencing lower levels of harm are necessary to effectively combat gambling harm at a population level.
Affected others such as family members bear a substantial proportion of the total cost of gambling harm
The HRQoL impacts to affected others such as family members were estimated to be $1.6 billion, more than half the amount of that for gamblers themselves.
This figure is likely to be an underestimate, as impacts to children of gamblers were omitted due to a lack of available data.
Various EGM reforms have the potential to reduce the cost of gambling to Victoria
The researchers estimated the potential savings for Victoria associated with applying EGM reforms from other jurisdictions. These included reducing the number of EGMs, mandatory identification, banning banknote acceptors, restrictions on nighttime gambling, mandatory pre- commitment and default loss limits.
Applying Western Australia’s ban on EGMs outside of its single casino was associated with the greatest potential savings. This policy was estimated to reduce EGM-linked costs by 65.9%, equivalent to $4.34 billion.
Of most relevance to the Victorian context, Tasmania’s proposed (now abandoned) mandatory pre-commitment system with default daily, monthly and annual limits was estimated to produce savings of $4.25 billion, or 63% of total EGM-linked costs.
1 Browne M, Tulloch C, Rawat V, Dellosa G, Russell A, Hing N, Rockloff M and Doran C (2025), The social costs of gambling to Victoria, 2023, State Government of Victoria, Melbourne.
2 Victorian population gambling and health study (2023) Dataset. Victorian Responsible Gambling Foundation.
3 Browne M, Greer N, Armstrong T, Doran C, Kinchin I, Langham E and Rockloff M (2017) The social cost of gambling to Victoria, Victorian Responsible Gambling Foundation, Melbourne.
4 Excess spending refers to the amount of spending by those classified at any level of risk of problem gambling (low- and moderate-risk and problem gambling) by the Problem Gambling Severity Index, relative to those who gamble but are not considered at any level of risk.
Factsheet 1 – Counting the costs of gambling to Victoria
This factsheet presents the costs attributable to each of the following 8 categories examined, including the main cost items within these groups:
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Financial
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Emotional and psychological
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Relationships and family
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Productivity loss and work/study
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Costs to Victorian Govt and local governments
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Crime
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Non-profit organisations
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Federal Govt costs
Factsheet 2 – Cost of gambling to Victoria by bearer of cost
This factsheet breaks down the cost of gambling as borne by people who gamble, affected others, governments and the wider community.
Factsheet 3 – Losses by gambling product and risk status
This factsheet examines the -
(a) relative
proportion of gambling losses in Victoria in 2022-23
attributable to different gambling products, and
(b) the
proportion of losses on each product coming from people at
different levels of gambling risk
as measured by the
Problem
Gambling Severity Index (PGSI).
Factsheet 4 – Total costs attributable to major gambling forms
This factsheet provides an estimate of the total cost of gambling attributable to EGMs, casino table games, wagering, lotteries/scratchies and Keno, including the proportion of cost attributable to excess spending vs other costs.